AMD Makes FSR 2.0 ‘FidelityFX Super Resolution’ Open-Source, Source Code Officially Published

FSR 2.0

Now marks just one yr considering the fact that AMD introduced its FSR ‘FidelityFX Super Resolution’ technological know-how and to celebrate the situation, the business has revealed the resource code of FSR 2..

AMD FSR 2. ‘FidelityFX Tremendous Resolution’ Goes Open up-Supply These days

Push Release: Today marks a yr since players could test out AMD FidelityFX Super Resolution know-how for on their own with our spatial upscaler – FSR one. With the introduction of FSR 2, our temporal upscaling solution earlier this calendar year, there are now around 110 game titles that support FSR. The fee of uptake has been very extraordinary – FSR is AMD’s quickest adopted software program gaming technological know-how to date.

So it appears fitting that we must decide on this anniversary day to share the source code for FSR two, opening up the possibility for each individual video game developer to integrate FSR 2 if they want, and include their title to the 24 games which have already announced guidance.  

As constantly, the source code is staying produced available by way of GPUOpen less than the MIT license, and you can now discover backlinks to it on our devoted FSR two web page.

Alongside with the FSR two API, and the whole C and HLSL source code behind it, you are going to also find our Cauldron-primarily based sample and thorough API documentation to help you with your integration. We put a good deal of energy into the documentation to assist builders with their integrations as a lot as doable, so you can incorporate FSR 2 to your sport or motor and seriously achieve the greatest possible excellent. Remember to verify it out! 

The edition you will be downloading these days from GitHub is v2..1, which reflects the ongoing advancements we’ve been producing because you would have 1st witnessed FSR 2 in motion before this year. 

FSR 2 supports each DirectX 12 and Vulkan, with plugins for Unreal Motor 4.26/four.27 and Unreal Motor 5 thanks quite quickly. It will also be obtainable by means of the Xbox Game Enhancement Kit.  We have also up-to-date the FSR two web page here on GPUOpen – you’ll come across new screenshot comparisons and up-to-date information.

Take note that FSR one can nevertheless be exposed as its personal upscaling solution in addition to FSR 2 in-match titles. Both of those technologies have distinct features which might be suited for a broader variety of platforms and user preferences. For illustration, our FSR 2 husband or wife title DEATHLOOP exposes both of those.

FSR two technologies has been produced from the floor up, and is the result of decades of analysis from AMD. It has been built to give bigger graphic high quality in contrast to FSR 1, our authentic open up resource spatial upscaling remedy released in June 2021.

Observe that FSR 1 can still be exposed as its personal upscaling option in addition to FSR 2 in activity titles. Equally technologies have different properties which may perhaps be appropriate for a wider array of platforms and user preferences. For case in point, our FSR two lover title DEATHLOOP exposes both of those!


  • DirectX® 12.
  • Vulkan®.
  • Coming shortly: Unreal Engine four.26/four.27 and Unreal Motor five as a plugin from the Unreal Marketplace.

Down load the most current model –

  • FSR 2..1 API for integration.
  • API documentation together with swift get started checklist – it is strongly proposed to talk to this to make sure greatest upscaling high-quality!
  • Complete C and HLSL resource furnished via a library.
  • Samples furnished for DirectX 12, and Vulkan.

We’re truly fired up to at last get the supply code, docs, and the sample out to builders, so head in excess of to our current FSR 2 web site now to see what is new! 

The post AMD Can make FSR 2. &#8216FidelityFX Super Resolution&#8217 Open up-Source, Source Code Formally Posted by Hassan Mujtaba appeared 1st on Wccftech.

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